Since the advent of
computers, a revolution in technology-based learning has occurred and research
on computer-based adaptive learning environments has shown exemplary growth
(Vandewaetere, Vandercruysse, & Clarebout, 2012). It is important for
educators to modify and use supportive technology in order to keep up with the
interest of today’s students. According to Vandewaetere, Vandercruysse, and
Clarebout (2012), research has demonstrated that, when instruction is adapted or
accommodated to learners’ skills, needs, beliefs or knowledge, learners achieve
learning goals more efficiently. When students are using technology as a tool or
a support for communicating with others, they are in an active role rather than
the passive role of recipient of information transmitted by a teacher,
textbook, or broadcast. The student is actively making choices about how to
generate, obtain, manipulate, or display information.
One supportive technology
I chose is Math Bingo (itunes) is an app whose object is to get a pattern of
five BINGO Bugs in a row by correctly answering math problems. There are four
games to choose from Addition, Subtraction, Multiplication and Division. Math
problems are presented at the top of the game screen. Feedback is presented at
the bottom of the game screen. Correct solutions to problems answered
incorrectly will be displayed. This app can be downloaded on an iPad, iPod, or
through iTunes. This technology tool is helpful for children in grades
Kindergarten-2nd. The only thing I would change is offering it in
another language.
The second supportive technology
I chose was ABCmouse.com. I have used this with my students and have seen great
results. This site is available on the computer, IPad, IPod, or Smart Board. ABCmouse
covers domains such as reading, math, and science and is culturally responsive,
allowing students to create characters that look like themselves. It offers 10
levels with over 800 lessons available for students. ABCmouse can be used from
Pre-k-2nd grade.
From my own personal experience,
one challenge with using technology is that it may not always work. It has been
several times were our schools internet was down so students could not access
the apps.
Reference
ABCmouse:
Educational Games, Books, Puzzles & Songs for Kids & Toddlers. (2017).
Abcmouse.com. Retrieved from https://www.abcmouse.com/
Math
Bingo on the App Store. (2017). App Store. Retrieved from
https://itunes.apple.com/us/app/math-bingo/id371338715?mt=8
Vandewaetere,
M., Vandercruysse, S., & Clarebout, G. (2012). Learners' perceptions and
illusions of adaptivity in computer-based learning environments. Educational
Technology Research & Development, 60(2), 307-324.
doi:10.1007/s11423-011-9225-2